Explores cross-disciplinary uses for digital 3D modeling using the open-source software Blender, including 3D-printing original sculptures, recreating cultural artifacts, designing assets for film and gaming, and proposing new relationships between physical and virtual worlds. Technical instruction begins with the basics of polygonal modeling while readings, screenings, forum discussions and guest speakers provide a critical framework. Students from diverse disciplines are welcome and are encouraged to apply concepts from their field(s) of study to develop unique syntheses between practical and theoretical pursuits.